
Played on: PS3
First off, a little rant about the PS3. I've owned a 360 since 2006 and just recently put together a pretty spiffy computer. Now all I've heard is how much PS3 is better than 360 and how technically superior it is. So I set up my PS3 to my 42" tv to find out only the dashboard and the blu ray movies run in 1080p. The games run on whatever resolution they were built on... and all of them, every one I have seen is 720p. When I forced Uncharted 2 to play on my 42 on 1080p it looked like shit. X-Box 360 has had every single game in 1080p for at least the last two years. What the hell is the excuse here? I had to move my PS3 to play on a 19" 720p tv. Once I got that all figured out I was ready to go because the game looked gorgeous.
So this is one of the big reasons I bought a PS3. It was game of the year last year by most major publications so I figured I should give it a go. I played on normal difficulty and it took me about 10 hours to complete.
First and foremost, this is cinematic gaming. Uncharted 2 is the perfect blend between giving the player enough control and the direction of the action/cameras the game scripts for the experience. Every mission is designed with these "movie-moments" that you just don't get in conventional games. Some early examples are running along the outside of a building when a fucking attack helicopter appears and starts blasting away at you. Every thing around you starts getting shredded and though you can die if you stay out in the open too long, the game is designed to put you into harms way just long enough to get the "oh shit!" excitement out of it without killing you.
I gotta talk about the train level. Now I love me a good train level (Splinter Cell Pandora Tomorrow, Blood) but never have I experienced one like this before. Absolutely amazing game design. First its just a matter of making it from the last car up to the front. Then you'll be forced to the outside of the train and then have to avoid oncoming rail lights and signs. Then the fucking attack helicopter comes back! I'm not going to spoil how it ends but the intensity lasts throughout.
One thing I noticed, now I've heard this is a great game to play in front of people who don't play games because it looks so much like a movie. If you are planning on doing this (obviously) play on the easiest difficulty. I played on normal and there were some parts in the game I died over and over and it got frustrating. I didn't want to drop to a lower difficulty so I just persevered and eventually got through it. However I am interested in playing through the game again on the easiest setting just to see how much more cinematic the game is when you don't get stopped by deaths.
Best writing and voice acting in any video game I've ever played. Nathan Drake is a funny and very likable protagonist, a young Indiana Jones/Han Solo (which I assume is what they were going for). The ladies... haha ohhh the ladies... I liked Chloe (brunette) over the blond from the first game (Elena?) because she was more of a bad ass and the accent helps too. I didn't play the first game but from what I can tell one of your friends from the first game turns on you and ends up being one of the prime villains (until he does the most retarded thing ever...) and the big boss of the game is a generic power-hungry tyrant but aren't they always? The game isn't about the villains anyway.
Its funny because this is an action adventure game and I think the levels I liked the most were when you were just traversing or exploring. Starting the game off hanging from a train over a cliff and climbing up it was epic. There are some parts in the game I saw something I wanted to jump and grab and I couldn't, but those are few and far between.
Not to say I didn't like the shooting in this game, I just think there was a little too much of it. This could be because there were some parts where I died over and over and got tired of it, but I felt some levels had a shooting arena tacked on just for the sake of it. This is where I have to say I didn't really like the last boss fight. You have this epic cinematic game with levels where your on a speeding train or where your jumping from truck to truck as you take down a convoy. Where the final boss fight is just set in a small arena where an invincible enemy chases after you until you can blow him up enough... its just kinda weak compared to the rest of the game. I wish they had made it a more cinematic experience.
To my next point, a lot of people would hate 'simplifying' the boss fight by making it something cinematic. I'm not suggesting quick time events like in God of War or Bayonetta. But sure if it makes the game more cinematic and enjoyable, make the end boss fight a scripted out and easier experience. If I want a challenging game with an equally challenging boss, I'll play Ghosts n Goblins. Games these days are getting easier because the developers want to create a better experience and they want the gamer to finish that experience. I see a challenging experience and cinematic experience as two ends to the same spectrum and you should go one way or the other. When I say challenging experience I'm talking about REAL hard games, like Mega Man 9 and when I say cinematic experience I'm talking about Heavy Rain.
So final thoughts here... amazing game, totally worth your time. It hasn't sold very well so if you have a PS3 get out there and fucking buy it because every time I see a game like Uncharted not sell and then have customers come up to me with Just Dance for the Wii, i DIE inside. Support good games people - support Canadian game devs


